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Object in java programming (V48)

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Object

In object-oriented programming, an object is an entity that has two characteristics: state and behavior. Some real-world objects include books, phones, tables, computers, etc. An object is a variable of a class type. It is the basic building block of an object-oriented programming system.

A class contains methods and data members (attributes). These methods and data members are accessed and used through an object. Therefore, an object is an instance of a class.

 Example: StudentObject.java

Source Code:

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public class StudentObject {
    // Define the Student class
    static class Student {
        // Attribute
        String name = "Thida";

        // Method to print a message
        void sayHi() {
            System.out.println("Hi, I'm " + name);
        }
    }

    public static void main(String[] args) {
        // Create an object of Student
        Student s = new Student();

        // Call the method
        s.sayHi();
    }
}

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